For this sprint, there wasn't that much that needed doing, on my part - the environment was mostly done, after all. But I did go back and make some modifications to the door model, to smooth it out a bit. I also created an animated texture for the computer terminal's readout, and I went in and created some titles for the spines of the books on the bookshelves. You can see all of that stuff in the video.
Wednesday, July 20, 2022
Tuesday, July 19, 2022
World Machine Research Project Presentation
During the last project, the castle on the mountain, I was tasked with doing a research project on a new software as part of the piece. I decided to use World Machine to create the mountain on which my castle rests. I have created a PowerPoint presentation to document my use of the World Machine software to create my mountains, and all the processes and tools I used. You can see what I did at the link.
Monday, July 18, 2022
3D Art III, Project 3 - Week 1 Milestones (Proxy model, WIP High Res Model)
Wednesday, July 13, 2022
3D Art III, Project 3 - Planning and Schedule
For my final project in this class, I've decided that I'm going to make a recreation of the flying saucer from the "Destroy All Humans!" game series. Specifically, I'm going to be recreating the original design of the saucer used in the first two games, and their modern remakes. Speaking of the remakes, I'm not necessarily going to try to recreate the high fidelity graphics of the remakes, but I'm also certainly not going to go as primitive as the original games, either. I'm looking to create a decent level of resolution that looks great, while not taking a prohibitively long time - this is a pretty detailed design, after all. I'm also a bit up in the air as to whether or not I'm going to try to recreate the cockpit interior - I have half a mind to just make the dome opaque, since the cockpit is a bit hard to see, anyway, and will only add further complexity to the project. In any case, here are some pictures of the saucer for reference.
With the references out of the way, it's time to discuss the schedule. As I have on my previous two projects, I'm sticking with my tried and true schedule layout.
Week 1 - Proxy model, start high resolution model
Week 2 - Finish high resolution model, including World Machine component
Week 3 - Game res model, UVs, initial bake
Week 4 - Finalized materials and textures displayed in-engine
Monday, July 11, 2022
3D Art III, Project 2 - Week 4 Milestones (Final Textured Model)
This is my final turn in for the castle scene project, and I think I'm pretty satisfied by it. The weird baking errors that showed off in my last turn-in didn't entirely go away (no matter how hard I tried to clean up the model and the UVs), but they did get pretty well covered up by the tiling textures I created for the project. I do like how said tiling textures worked out in the end - really make the model have some extra depth, and they even don't have many of the issues that tiling textures usually have. Even then, I did create two variants on the "stone brick" texture to mix and match for the sake of variety. In the final unreal scene, I also added some rocks and grass models (from previous projects at FIEA) around the bases of the castle to help hide the hard seams from where the castle intersects with the ground. In any case, let's look at the final scene and see how we did.
Week 1 - Proxy model, start high resolution model - Deadline Met!
Week 2 - Finish high resolution model, including World Machine component - Deadline Met!
Week 3 - Game res model, UVs, initial bake - Deadline met!
Week 4 - Finalized materials and textures displayed in-engine - Deadline met!
Wednesday, July 6, 2022
Common Art 3 - Sprint 4 Updates
This week was mostly focused on polish. As I said in the video, the only real new model I made was the new version of the hanging picture frame, finally bringing it up to speed with the rest of the environment. Otherwise, I just went around making some stuff look nicer - smoothing out the coffee table and wheeled chair, giving them updated textures in the process, and adding some more surface detail to stuff like the desks.
Sunday, July 3, 2022
3D Art III, Project 2 - Week 3 Milestones (Game Res Model, Initial Normal Bake)
Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here we are at the penultimate week of my final major project for my final semester here at FIEA. The end is quickly approaching, and, des...
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Since completing my previous project last week, I've finished the first week of work on my third (and possibly final, depending on how t...





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