Wednesday, August 3, 2022

3D Art III, Project 3 - Final Turn-in (Textured Model displayed in-engine, with glass dome)

There really wasn't much that needed to be done in-between the last posting and this one.  The main thing was that I needed to bring it into the engine, and create a simple glass material for the dome.  After some fiddling, I managed to get all that accomplished, so I can now show off the final model.  Here is the final version of my recreation of the Flying Saucer from the Destroy All Humans! games.










Week 1 - Proxy model, start high resolution model - Deadline Met!

Week 2 - Finish high resolution model - Deadline Met!

Week 3 - Game res model, UVs, initial bake (and also work on the textures) - Deadline Met!

"Week" 4 - Finalized materials and textures displayed in-engine - Deadline Met!

Common Art - Looking back at the Virtual Reality project

 With my third semester at FIEA coming to a close, so too ends the Virtual Reality project I've been working on since the latter half of the first semester.  For all intents and purposes (or, at least, as far as my contribution is concerned), Pokémon VR is a finished project, so now I can take the opportunity to look back at it.  I worked as an environmental artist on this project - at the beginning, I was the only environmental artist, in fact, and I was the one who first worked out the spacing of our scene with proxy models.  I was joined by another environmental artist, Akshay, later on, who created his own models, but it was all based on my initial proxies.  Though constant iteration and refinement, those initial proxies were elevated to their current level, making our game look pretty good.  Below are some screenshots featuring assets I made for our game, displayed in-engine as part of the environment we made together.







To close things out, and to make sure I don't take credit for anything that wasn't mine, here's a comprehensive list of all the objects where I was responsible for creating the final version of their models and textures:

  • The wheeled chair.
  • The coffee table.
  • Both of the whiteboard variants - wall-mounted and free-standing.
  • All three window variants - ceiling, back wall, and right wall.
  • The door.
  • The hanging poster frames.
  • The Pokéball table.
  • The Pokéball pen, and it's gate.
  • The ceiling lights.
  • The fire extinguisher.
  • Both desk variants.
  • All of the lab equipment in the back left corner - the platform and ramp, the capsule machine, the scale, the computer terminal, the lab fence, and the large machine.
  • The Bunsen burner and picture frame on the desk.


Personal Portfolio Development - Project 3, "Week" 4

 Okay, so, it really hasn't been a week.  My Ventures project didn't need any more props or environment assets from me, so I wound u...