With my third semester at FIEA coming to a close, so too ends the Virtual Reality project I've been working on since the latter half of the first semester. For all intents and purposes (or, at least, as far as my contribution is concerned), Pokémon VR is a finished project, so now I can take the opportunity to look back at it. I worked as an environmental artist on this project - at the beginning, I was the only environmental artist, in fact, and I was the one who first worked out the spacing of our scene with proxy models. I was joined by another environmental artist, Akshay, later on, who created his own models, but it was all based on my initial proxies. Though constant iteration and refinement, those initial proxies were elevated to their current level, making our game look pretty good. Below are some screenshots featuring assets I made for our game, displayed in-engine as part of the environment we made together.
To close things out, and to make sure I don't take credit for anything that wasn't mine, here's a comprehensive list of all the objects where I was responsible for creating the final version of their models and textures:
- The wheeled chair.
- The coffee table.
- Both of the whiteboard variants - wall-mounted and free-standing.
- All three window variants - ceiling, back wall, and right wall.
- The door.
- The hanging poster frames.
- The Pokéball table.
- The Pokéball pen, and it's gate.
- The ceiling lights.
- The fire extinguisher.
- Both desk variants.
- All of the lab equipment in the back left corner - the platform and ramp, the capsule machine, the scale, the computer terminal, the lab fence, and the large machine.
- The Bunsen burner and picture frame on the desk.
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