Thursday, November 17, 2022

Personal Portfolio Development - Project 3, "Week" 4

 Okay, so, it really hasn't been a week.  My Ventures project didn't need any more props or environment assets from me, so I wound up having more time than usual and got done early.  With that out of the way, I'm happy to declare that the Spongebob's kitchen project is now officially complete!  This week, all I needed to do was bring all the textured models into unreal for a final lighting and display, which I've accomplished.  I did do a few small other tasks, too - I made a simple card system for the hanging dried grass on the surfboard counters, created a simple tiling texture for the ceiling, and created a simple curved wall with tiling textures for the back wall of the kitchen.  Once I got that out of the way, bringing it all together into Unreal to set up my scene was no problem at all.  

I've been experimenting with lighting a little more, and I think this setup's looking better than the previous 2.  I don't think I've got a career as a lighting artist ahead of me, but I think I've gotten a bit better here.  I'm planning on putting all this stuff in my Artstation portfolio so employers can see it, so I'm going to use the new lighting setup to re-capture the previous two projects as well.  As things stand now, I can say that I'm pretty happy, not just with this project, but all three projects that I've been working on over the semester.  There were difficult parts, sure, but I overall enjoyed it quite a bit - the assets came out looking really fun, and I think it's a good showcase of my abilities.  I might even bundle this stuff up and put it online for download... for free, of course, what with the copyrighted material and the student licenses.  

I don't think I'm going to be able to get another project of this magnitude out with what remains of the semester.  There's not much time left before graduation, and even then there's the hustle and bustle of both holidays and graduation stuff.  I might try to work on a little something, but no guarantees - I don't think there are any Spongebob rooms with a lower amount of detail that I could pull off in the limited time we've got left.  So this may be the last project of mine here at FIEA.  It's bittersweet, but, like I said, I'm happy with the results.  In any case, let's have a look at those results and see how I did.











Monday, November 14, 2022

Personal Portfolio Development - Project 3, Week 3

 Here we are at the penultimate week of my final major project for my final semester here at FIEA.  The end is quickly approaching, and, despite some mild interruption from the recent tropical storm, I still managed to get the week's work done more or less on time, and to a satisfactory degree of quality.  This time around, my focus was on taking all of the art assets from Spongebob's kitchen, and giving them all nice textures.  I experienced no significant problems in this process - I'm getting pretty practiced at this stuff by now - and I feel like all the stuff came out looking great.  I feel like I've been keeping a pretty consistent visual style with all this stuff so far, and I still feel like I'm faithfully translating the designs from the show.  In addition to the stuff I've been showing off so far, I also created two walls for the kitchen - one curved wall, which will have a tiling texture (texture shown below), and a straight one with a door hole and a specific texture.  Next week, for my final deadline, I'll be bringing them all together into the Unreal Engine, and setting up a nice lit scene to show off.  In the meantime, here's what I have to show for my work.









Saturday, November 5, 2022

Personal Portfolio Development - Project 3, Week 2

 Another week of work on the Spongebob kitchen project, and I've gotten all the game resolution models complete.  I've got to say, things went really well this time!  Unlike with the bedroom project, I can't say any of the models gave me any particular trouble this time around.  Not to imply that I went easy on myself this time - the models were still fairly complex and required a good amount of work, like the surfboard counters and the fridge. Still, though, things went smoothly enough that I got them done and dusted with a bit of time to spare before my self-appointed deadline, which means I can probably get a head start on the next phase of the project - texturing.  As always, I'll be devoting week 3 to getting the textures done, and then creating my final light and display in Unreal for the final week.  In any case, let's see how I did.  Because the non-final models look pretty similar to the final ones, I've included some helpful wireframes to show off the clean final geometry.










Personal Portfolio Development - Project 3, "Week" 4

 Okay, so, it really hasn't been a week.  My Ventures project didn't need any more props or environment assets from me, so I wound u...