Sunday, March 27, 2022

3D Art II - The Creature Model, Part 3 (Game Resolution Mesh, Initial Bake)

 After having spent a good portion of spring break getting this thing just right, I now present the next portion of the creature assignment - the game resolution model based on the high resolution sculpt.  Also included are the UVs for the model, as they are also relevant.




Using that game resolution model, and the high resolution model from the previous turn-in, I've created this - the initial bake of the normals in Substance painter, the first step towards the final textured version.




Wednesday, March 16, 2022

Common Art 2 - Sprint 5 Updates

 This time around, I focused on creating models to help give more detail to neglected parts of the environments - besides creating improved versions of the pokemon pen, ceiling, and light fixtures, I created entirely new models for some windows and pipes.


https://www.youtube.com/watch?v=q5ByzUihSVY

Epic forums posts:

https://forums.unrealengine.com/t/fieavr-pokemon/505195/4

Thursday, March 10, 2022

3D Art II - The Creature Model, Part 2 (Finished High Resolution Sculpt)

 Following up from last week, this time around, we were tasked with finishing up our high resolution sculpts of the creature.  So, I went ahead and brought my Yithian sculpt to the next level, giving it the bumpy, wrinkly, organic texture it needed to really bring it to life.  Here are the results of that.




Monday, March 7, 2022

3D Art 2 - The Creature Model, Part 1 (Proxy Model and begin High Resolution Mesh)

 After spending the week working on the initial model for my Yithian, I've produced the following in terms of proxies and starting the high res.





Tuesday, March 1, 2022

3D Art 2 - Planning/Committment for Module 3 (Creature Model)

 For our next project in 3D art 2, we've been tasked with creating a creature model, or working with someone else to create props/environments for their creature models.  While I'm primarily specializing in environmental and prop art (under the "hard surface" umbrella), I still want to dip me feet in with character modeling, so I'm making a creature.  Specifically, I want to make a Yithian, from the (public domain) short story "The Shadow out of Time."  Here's a collection of references I collected on the creature to help guide me.


I was advised to pick one particular version of the creature to focus on recreating.  In that spirit, I have chosen this particular version of the creature to re-create.  This is the interpretation of the creature from the Pathfinder roleplaying game, and there are several other images of the same design I could look at.



Personal Portfolio Development - Project 3, "Week" 4

 Okay, so, it really hasn't been a week.  My Ventures project didn't need any more props or environment assets from me, so I wound u...