Saturday, June 25, 2022

3D Art III, Project 2 - Week 2 Milestones (High Res Model)

 This week, the main goal I was going for was to get my mountain out of World Machine, which would complete the high resolution model I displayed last week.  I was unable to completely replicate the proxy mountains I created originally - the proportions I originally aimed for would  have really only been possible with drastic modifications to the size of the overall arrangement.  However, I felt like I got something that continued the spirit of the original proxy, while still looking good and not changing the size of the project too much.  So, let's see how we're looking with the mountains in the mix, now.




Week 1 - Proxy model, start high resolution model - Deadline Met!

Week 2 - Finish high resolution model, including World Machine component - Deadline Met!

Week 3 - Game res model, UVs, initial bake - Next Deadline.

Week 4 - Finalized materials and textures displayed in-engine

Wednesday, June 22, 2022

Common Art 3 - Sprint 3 Updates

 This sprint, I continued to focus on doing more texture work, creating some new textures and improving a few older ones.  We're nearing completion, and, thankfully, nearly all of the stuff here is finalized.  Break down of stuff created this sprint in the linked video.


https://www.youtube.com/watch?v=Il_VEwtAWSI

Monday, June 20, 2022

3D Art III, Project 2 - Week 1 Milestones (Proxy Model, WIP High Res Model)

 For the second project, I decided to stick to a similar schedule as the first one, and so, for the first week, the deadlines I aimed for were to have a completed proxy model, and a work in progress high resolution model.  I've done just that - the high res model, as far as I can tell, is nearly done, it just needs a bit more cleaning up, some up-rezzing, and a few more minor details.  I aim to work on the mountain in WorldMachine over the next week.  The overall aim of this project, as I conceive of it, is to make a little self-contained scene/diorama of the castle on the mountain, for the purposes of my 3D printing project later on.  I was also not really aiming to directly recreate every feature of the original castle (because the painted style would make that prohibitively difficult), but instead something heavily inspired by it, and showing the same shapes.  I'm aiming in a more stylized that realistic direction than this one, and have provided an extra little reference board with some more stylized stone castles to show what I mean.  In any case, let's see how I did.







Week 1 - Proxy model, start high resolution model - Deadline Met!

Week 2 - Finish high resolution model, including World Machine component - Next Deadline.

Week 3 - Game res model, UVs, initial bake

Week 4 - Finalized materials and textures displayed in-engine

Monday, June 13, 2022

3D Art III, Project 2 - Ideas for next project

 For our second project, I'm going to be going ahead with this semester's required research component - bringing in a new program, making use of it, and writing up the process of how I used it.  Specifically, I'm going to be using WorldMachine in order to create terrain.  My goal for this project is to create a scene where some kind of structure is meaningfully integrated into fitting terrain.  I'm approaching this from the angle that I'm making a little self-contained diorama of an environment (still do need to get my candidate for my 3D print, after all).  Here are the three ideas that I've been considering for that project, with accompanying inspiration images (and possible references for the final thing) included.

Idea #1 - Castle on a mountain:






Idea #2 - Half-buried Desert Ruins





Idea #3 - Skull-shaped Mountain:






Tentative Schedule:

Week 1 - Proxy model, start high resolution model

Week 2 - Finish high resolution model

Week 3 - Game res model, UVs, initial bake

Week 4 - Finalized materials and textures displayed in-engine

Update 6/14:

After some consideration, I've decided to go with idea category 1, the castle on a mountain.  I'm now working out the fundamentals of WorldMachine, and figuring out whether I'm going to make an original creation based on my references, or just try to directly recreate one of them.

Sunday, June 12, 2022

3D Art III, Project 1 - Week 4 Milestones (Final Textured Model In-Engine, with Animated Textures)

This time around, we were expected to have our pieces finalized, with a completed, textured mesh ready to go in-engine.  I was able to accomplish that without much trouble.  Like I said, I've been experimenting with materials in Unreal in the background in order to get the right look for my holograms, and, after much tweaking, I think I've got them down.  This project actually included a few animated materials - namely, the holographic ring around the globe, the moving scan lines on the globe, and the rotating radar arms on the computer screens.  With the head start I was able to get from my earlier experiments over the course of the project, I was able to get these all functioning perfectly and looking good.  Even if doing stuff like that wasn't necessarily required, all this interesting material stuff was necessary to getting the right look for the globe, and so I did it.  I've included a video so you can see all those materials in-action.  In any case, let's see what the final product looked like:















Week 1 - Proxy model, start high resolution model - Deadline met!

Week 2 - Finish high resolution model - Deadline met!

Week 3 - Game res model, UVs, initial bake - Deadline met!

Week 4 - Finalized materials and textures displayed in-engine - Deadline met!

Next up - ideas for the next project (including research component with Worldmachine)

Thursday, June 9, 2022

Common Art 3 - Sprint 2 Updates

This sprint was yet another case of just working through the entire backlog of models that needed to be textured.  This time around, I finalized the models and created materials for a large assortment of items - the window, both desks, the coffee table, the wheeled chair, the pokeball table (those last three, I forgot to specifically mention in the video), the fire extinguisher, the bunsen burner, the standing whiteboard, and the wall-mounted whiteboard.  I also overhauled the texture of the lab platform, too.  Almost all of these changes can be seen in the attached video.


Sunday, June 5, 2022

3D Art III, Project 1 - Week 3 Milestones (Finalized Game-Res, Initial Normal Bake)

 At the review last week, I recieved some criticism about my high resolution model - there were some parts that needed to be rounded out a bit better, the monitors needed to be flatter, and some places were just too creased.  Before I went ahead with the game resolution model, I went back and repaired those issues.  With the high resolution model brought up to par, I went ahead and used the modified geometry there to build the new game resolution mesh. For the most part, it was a cleaned up version of the mesh I put through the smooth mesh conversion to create the high res model, with a few concentrations of high detail wiped out and preserved with the normal bake later.  With all that said, let's see how I did:








Week 1 - Proxy model, start high resolution model - Deadline met!

Week 2 - Finish high resolution model - Deadline met!

Week 3 - Game res model, UVs, initial bake - Deadline met!

Week 4 - Finalized materials and textures displayed in-engine - Next Deadline!


Personal Portfolio Development - Project 3, "Week" 4

 Okay, so, it really hasn't been a week.  My Ventures project didn't need any more props or environment assets from me, so I wound u...