Monday, June 20, 2022

3D Art III, Project 2 - Week 1 Milestones (Proxy Model, WIP High Res Model)

 For the second project, I decided to stick to a similar schedule as the first one, and so, for the first week, the deadlines I aimed for were to have a completed proxy model, and a work in progress high resolution model.  I've done just that - the high res model, as far as I can tell, is nearly done, it just needs a bit more cleaning up, some up-rezzing, and a few more minor details.  I aim to work on the mountain in WorldMachine over the next week.  The overall aim of this project, as I conceive of it, is to make a little self-contained scene/diorama of the castle on the mountain, for the purposes of my 3D printing project later on.  I was also not really aiming to directly recreate every feature of the original castle (because the painted style would make that prohibitively difficult), but instead something heavily inspired by it, and showing the same shapes.  I'm aiming in a more stylized that realistic direction than this one, and have provided an extra little reference board with some more stylized stone castles to show what I mean.  In any case, let's see how I did.







Week 1 - Proxy model, start high resolution model - Deadline Met!

Week 2 - Finish high resolution model, including World Machine component - Next Deadline.

Week 3 - Game res model, UVs, initial bake

Week 4 - Finalized materials and textures displayed in-engine

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