Monday, August 30, 2021

Common Art, Homework 1 - Use of Basic Shapes

 

Here is what I created for homework #1 for the common class.  These three creatures were created to help me experiment with the basics of shape language - from left to right, they are round, square, and triangular.  I was off to a rocky start with this one because I was initially trying to replicate the techniques shown to us with class - with the building the shape/shading up from smudges and whatnot.  I made much more headway when I decided I wasn't going to worry about that and just focused on doing my own thing.  So I went for a flatter, more stylized, almost comic-book-like sort of thing.  I still did everything that was needed for the assignment, and I had fun with it, so I think it all worked out in the end.

While this wasn't strictly required for the assignment, I came up with little backstory blurbs for these creatures.  Not at all needed, but since ghosts (these are ghosts, by the way, felt I should put that out there) tend to have stories attached to them, I felt like coming up with them.

Craterhead (left): Dr. Franklin Burke was a talented and enthusiastic astronomer who plied his trade around here many years ago.  While he was observing a meteor shower one night, he was tragically killed in a freak accident when he was hit by a larger meteor that made it to ground level.  Soon after his death, his ghost began showing up around his old university and picking up on his old habits.  Despite his twisted, disturbing appearance, Burke's ghost (nicknamed "Craterhead" by the students) is entirely non-malicious, and has never acted violently towards the living.  While little of his human intelligence remains, he still retains his affable demeanor and enthusiasm for stargazing, often trying to bring passers-by into his fun.

Dreadstone (Middle): Unlike most ghosts, the spirit known as "Dreadstone" never walked the earth as a living being.  Dreadstone originates from an abandoned, centuries-old cemetery located deep in a forest.  The land the cemetery sat on was being cleared for development, and the construction crews disturbed the graves.  This unsettled the dormant spirits there, their anger at the living quickly growing.  Eventually, this spiritual discontent gave rise to a spectral avatar of their anger, which soon rooted itself in the rubble of destroyed graves.  Once this spirit attained a physical form, Dreadstone harassed the construction crews until the project was abandoned.  Now, the stony spirit stands as a stern guard over the crumbling graves, warding away any living humans that try to disturb the grounds again.

Gnawbone (Right): Decades ago, there lived a man named Herschel Morris.  He was a fairly average fellow, with one quirk - he was completely out of his mind.  Morris was tormented by cruel voices in his head, and a nigh uncontrollable urge to eat human flesh.  After a particularly bad incident, he checked into an insane asylum, hoping for a cure.  His troubles only got worse, though, as he was cruelly mistreated by the staff - often left alone with nothing but his psychoses for company, making him grow steadily worse.  Eventually, he was abandoned altogether, left to die of neglect in the basement.  Not even death was an escape for Morris, though, as, soon after his demise, he returned as the horrifying specter now known as "Gnawbone."  Nothing of the human being that once was remains, and Gnawbone is little more than a horrifying eidolon of gibbering insanity and cannibalistic gluttony.  Gnawbone is extremely dangerous to living humans, having claimed at least five lives over the years, but thankfully seems to be limited to the ruins of the asylum... for now...

Sunday, August 29, 2021

3D Art 1, Homework #1 - Basic Shapes in Maya

 


This is the final render for my very first project in 3D Art 1, the basic shapes.  It was, admittedly, a bit of a rocky start - the initial phases of this project were plagued with technical issues, as my semi-regular requests for help from the instructor can attest.  Once I overcame those hurdles, though, things were pretty smooth - I have a pretty good amount of experience with 3D modeling in Maya, so I was treading familiar ground when I was making the basic shapes.  I had more trouble with the rendering, though - I hadn't really done any of that before, and it was a little tough to figure out with how finicky and technical it was (not to mention the time it took to render stuff).  Still, though, initial hurdles aside, this wasn't too bad for me, since it mostly felt like slipping back into old patterns, while learning a thing or two along the way.

Friday, August 27, 2021

Animation First Post

 This is the first post on my blog under the animation label.  I haven't animated anything yet, but there'll probably be something here soon.

Goals

Goals

I would very much prefer to work with an independent game studio, but I could work with a medium sized company if necessary.

My primary discipline would be as an environmental artist.

When it comes to making environmental art, I don't have much of a genre preference, but I greatly prefer stylized art over realism.

When it comes to stylized art styles, I don't have too much of a particular preference, but I did quite like the art style Doublefine used in the Psychonauts games, which is extremely stylized.

Things that I'm going to start looking into - shapes, designs, proportions, color choices, color palates, lighting.

By next check-in - Go onto ArtStation, and assemble a collection featuring your top 10 artists you found on the site, that you really think that you'll want to use as inspiration going forward.  Then, make a Pureref board featuring pieces from all of those artists.

Tech Art First Post

 This is the first post on my blog under the Tech Art label.  I don't have anything I can put here, since I haven't started the class yet.  This is just to get my tabs sorted.

Design First Post

 This is the first post on the blog under the Design label.  I don't really have anything I can put here as an example, this is just to get the tabs ready.

3D Art First Post

 This is the first post I've made on this blog under the 3D Art label.  Instead of just uploading an individual piece, I'm going to be linking my portfolio website.  As of time of writing, this portfolio contains some of the "greatest hits" of my 3D modeling career while I was in undergrad.

https://phm19985.wixsite.com/website

2D Art First Post

 The very first post I've created on this blog under the 2D art tab.  Here is a game cover I created in photoshop for a game development project I had in undergrad, for Honors Video Game Theory and Design.



Personal Portfolio Development - Project 3, "Week" 4

 Okay, so, it really hasn't been a week.  My Ventures project didn't need any more props or environment assets from me, so I wound u...