After three weeks of work on my Elder Thing creature model, I now have the final textured model. As stated in the edit to the previous post, I went back and fixed the few issues that had been pointed out to get myself back on track. With my finished game res model and a good initial bake, I went on to make the final textures. Here are the final results for my work on the model.
Thursday, April 21, 2022
Wednesday, April 20, 2022
Common Art 2 - Sprint 7 Updates
With this being our final sprint of the semester, and the point where we were supposed to have everything at a C level, I took the opportunity to make a few more small items to help decorate the level, which I showed off here. Besides what is shown off in the video, there was one change I neglected to record - I remade the Pokémon pen to include a separate gate mesh that could open and close, in response to some of the criticism I'd heard. It's in there, I just forgot to record it and focused on the new stuff I made.
https://www.youtube.com/watch?v=HWmIBLvH2tg
Monday, April 18, 2022
3D Art II - Final Project, Part 2
Here's the next installment on my creature model - the game resolution model, and the inital bake. This time was something of a mixed success - The most important part, the game res model and UVs, came out really good, but I didn't quite have time to create a good looking initial bake, or address some of the comments about my high res sculpt. Let's go to the pictures and see what I made:
Friday, April 8, 2022
3D Art II - Final Project, Part 1
After spending some time working on the final project, the Elder Thing creature model, I've met my self appointed deadline for this point - I've got the proxy model and the high resolution sculpt ready to go. Here are what those look like right now:
Project Schedule update:
Turn in #1, April 11th - Proxy Model and High Res Sculpt: Deadline met! Proxy complete, High Res completed (though some modifications were asked for by professor, which can be taken care of intermittently during next two blocks).
Turn in #2, April 18th - Game Resolution model and initial bake: Next deadline.
Turn in #3, April 25th - Final textured model
Thursday, April 7, 2022
3D Art 2 - Final project Schedule
As stated in an edit to the previous post, I have decided to make another creature model for this final assignment, specifically an Elder Thing from At the Mountains of Madness. TO pace out this project, I've created the following schedule for what will be turned in at what due dates:
Turn in #1, April 11th - Proxy Model and High Res Sculpt
Turn in #2, April 18th - Game Resolution model and initial bake
Turn in #3, April 25th - Final textured model
Again, as sated, I'm going in a slightly more stylized direction for this creature model to accommodate the time I've been given, and will be drawing from the following reference:
Wednesday, April 6, 2022
Common Art 2 - Sprint 6 Updates
This time around, I was focusing on getting everything up to a C level. I added a few new models, and modified a few old ones, to try to get the environment as close to our final geometry as possible. Here are the results.
Tuesday, April 5, 2022
3D Art II - Final Project Proposals
For our final project for 3D Art II, we were required to essentially figure out our own project. Now, as I'm specializing in environment/prop art, it would probably be most pragmatic to find a prop or environment asset to make for my final project. However, I can't really think of anything I want to make for that. Creature models aren't my specialty, but doing another (simpler) creature model sounds like a fun project. So! Here are my three proposals for the creature I'd like to model for my final project. They're going to be simpler than the last, and more on the stylized side, of course.
Idea #1 - Old Saybrook Blockhead (alleged real-life alien encounter):
Idea #2 - Paciencia Abductor (alleged real-life alien encounter):
Idea #3 - Elder Thing (At the Mountains of Madness, short story by H. P. Lovecraft):
EDIT - After consulting with Nick, I decided that #3 - the Elder Thing, was our winner, and that would be the creature I'd be making.
Sunday, April 3, 2022
Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here's what I created for the third homework for common art. As you can see, I've taken the provided image of a little space-suite...
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With the models finalized during the last semester, the focus of this semester in general, and this sprint in particular, was on texturing ...
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This is the final render for my very first project in 3D Art 1, the basic shapes. It was, admittedly, a bit of a rocky start - the initia...