Monday, April 18, 2022

3D Art II - Final Project, Part 2

 Here's the next installment on my creature model - the game resolution model, and the inital bake.  This time was something of a mixed success - The most important part, the game res model and UVs, came out really good, but I didn't quite have time to create a good looking initial bake, or address some of the comments about my high res sculpt.  Let's go to the pictures and see what I made:




As I said, the game res model and UVs are looking pretty good.  I even had time to do something extra - I created a prototype for the hairs that the professor suggested I add to the creature.  The model and texture are good, and, while I haven't put cards on all of the parts of the head yet, it's pretty clear where it's headed.

The initial bake, unfortunately, didn't turn out so well - when I tried it out, things came out all distorted and misaligned.  What I think the problem is, is that the High Resolution sculpt is not overlapping right with the game res in some way, but, because of both time constraints and a lack of knowledge as to where I would start, I didn't get this issue resolved before the deadline.  I filed this one away, along with finishing the hairs and making those slight alterations to the High Res sculpt, to complete during the next block of time, since I don't expect the actual texturing on this to be too time consuming.


Turn in #1, April 11th - Proxy Model and High Res Sculpt: Deadline met!  Proxy complete, High Res completed (though some modifications were asked for by professor, which can be taken care of intermittently during next two blocks).

Turn in #2, April 18th - Game Resolution model and initial bake: Deadline met, mostly - game res model and UVs were made, hair creation process solidified, but the Game Res UV did not come out quite right, pending assistance from the professor.

Turn in #3, April 25th - Final textured model: Next Deadline.

UPDATE (3/19) - with a bit of extra time to mess with things, and a bit of guidance from the professor, I did manage to get a good, nice looking, clean bake in substance painter.  In the process, I also went back to the high resolution sculpt and add a bit more of that nice wrinkle detail that Nick asked for.  So, here all that is, albeit a bit belated.




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