Here's the next installment on my creature model - the game resolution model, and the inital bake. This time was something of a mixed success - The most important part, the game res model and UVs, came out really good, but I didn't quite have time to create a good looking initial bake, or address some of the comments about my high res sculpt. Let's go to the pictures and see what I made:
As I said, the game res model and UVs are looking pretty good. I even had time to do something extra - I created a prototype for the hairs that the professor suggested I add to the creature. The model and texture are good, and, while I haven't put cards on all of the parts of the head yet, it's pretty clear where it's headed.
The initial bake, unfortunately, didn't turn out so well - when I tried it out, things came out all distorted and misaligned. What I think the problem is, is that the High Resolution sculpt is not overlapping right with the game res in some way, but, because of both time constraints and a lack of knowledge as to where I would start, I didn't get this issue resolved before the deadline. I filed this one away, along with finishing the hairs and making those slight alterations to the High Res sculpt, to complete during the next block of time, since I don't expect the actual texturing on this to be too time consuming.
Turn in #1, April 11th - Proxy Model and High Res Sculpt: Deadline met! Proxy complete, High Res completed (though some modifications were asked for by professor, which can be taken care of intermittently during next two blocks).
Turn in #2, April 18th - Game Resolution model and initial bake: Deadline met, mostly - game res model and UVs were made, hair creation process solidified, but the Game Res UV did not come out quite right, pending assistance from the professor.
Turn in #3, April 25th - Final textured model: Next Deadline.
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