This week, we were tasked with using all of the techniques we'd learned so far in order to make a scene with a specific composition, and emulate a certain artist in the mean time. I chose the "Golden Rule" composition format for my image, and I chose to emulate Brian Froud. I blocked out this scene using 3D objects in Maya, before transferring the template into photoshop to reference the shapes and lighting. The starring element, the sea hag, is actually referenced from a ZBrush project I created in undergrad and decided was perfect for this assignment. The design of the hag helped me settle on Brian Froud as my artist, since she already looked like something he would have drawn, anyway.
Wednesday, September 29, 2021
Monday, September 27, 2021
3D Art Homework #5 (Simple) - Proxy and Game Resolution Model Creation
This week, we were asked to follow a series of videos detailing the creation of game-ready 3D assets using a proper pipeline method. I chose to do the simple version of the assignment. I went a bit beyond the "crate" theme by making a treasure chest - still using a lot of the same aspects and principles, but adding in some new stuff and pushing my creativity and skills further. Below are the final rendered shots of the chest, as well as the proxy model I created and some reference images that were the main inspiration for the object.
Thursday, September 23, 2021
Common Art HW #4 - Use of Basic Lighting
For this homework, we were required to create a scene with three-point lighting in UE5, and then use photoshop to recreate that scene by painting in the lighting and color values. Here are the results of that exercise - much cleaner looking than my previous experiment with this technique (HW3) due to more experience and learning from past mistakes.
Monday, September 20, 2021
3D Art Homework #4 - Blueprints and Sequencer Rendering in UE5
This week, we were required to take the abstract scene we created last week, animate it in UE5, and render out some video of it in action using a camera sequence. So, that's what I did. Here is the result of that:
https://www.youtube.com/watch?v=Gp9X0vJuc8c
We were also required to take pictures of the various blueprints we created as we followed along with the instructional video, so here are those, too.
Rotating Movement:
Add Local Rotation:
Add starting Location, Rotation, and Scale using the Construction Script:
Random Values using Random Float in Range:
Material Array and Material Index:
Complex Hierarchies/Set World Transform:
Timeline with Lerp Node:
Thursday, September 16, 2021
Common Art HW #3 - Use of Value and Contrast
Here's what I created for the third homework for common art. As you can see, I've taken the provided image of a little space-suited alien, and given him some dimensionality using the techniques demonstrated in the video. Shortly into my experimenting with the techniques, I realized I had a bit of a hard time making my shading as smooth and realistic as the professor's. I decided to lean into it a bit, going intentionally for a little rougher style, almost reminiscent of painting, or maybe charcoal drawing. In any case, here's what the end result wound up as:
Monday, September 13, 2021
3D Art Homework #3 - Hierarchy, Unreal, and other things
Thursday, September 9, 2021
Common Art Homework #2 - Use of Silhouettes
For homework #2, I decided to create a few thumbnail re-designs of the Jersey Devil. Being a folkloric creature, the Jersey Devil is completely public domain. I briefly considered doing Mothman or the Flatwoods Monster, but I felt like the Jersey Devil's explicitly supernatural nature let me do more fun things with it's anatomy. My biggest inspiration was an old illustration of the Jersey Devil, posted below - a remarkably uncanny little thing that looks equally dangerous, pitiful, and wretched. That was design ethos I took into account when I created the rest of the drawings, and it outlined some of the features that the designs would share - goat horns, horse-like head, hoofed legs, bat wings, "demon" tail. I also drew some inspiration from things like medieval bestiary drawings, and Hieronymus Bosch paintings when I made some of the bizarre, unnatural designs of the creature.
Monday, September 6, 2021
3D Art Homework #2 - Basics of Topology
Here are the various objects and images I created as I went through the demonstration videos:
Basics of Topology Part 1:
Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here's what I created for the third homework for common art. As you can see, I've taken the provided image of a little space-suite...
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With the models finalized during the last semester, the focus of this semester in general, and this sprint in particular, was on texturing ...
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This is the final render for my very first project in 3D Art 1, the basic shapes. It was, admittedly, a bit of a rocky start - the initia...