Next, here's a video of the crane going through the animations I set it up to do.
Now, here are some high resolution screenshots of the scene I created with my crane in unreal, featuring new materials on the crane and emissive materials in the background.
Finally, here's the abstract scene I created in Maya, including an image of the hierarchy I created. There's also an image of the PureRef board I created, which helped provide inspiration for the abstract scene.
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