This week, we were asked to follow a series of videos detailing the creation of game-ready 3D assets using a proper pipeline method. I chose to do the simple version of the assignment. I went a bit beyond the "crate" theme by making a treasure chest - still using a lot of the same aspects and principles, but adding in some new stuff and pushing my creativity and skills further. Below are the final rendered shots of the chest, as well as the proxy model I created and some reference images that were the main inspiration for the object.
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Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Following up from the previous meeting, I gathered up a collection of artists from Artstation to use as reference for what I wanted to do -...
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For our next project in 3D art 2, we've been tasked with creating a creature model, or working with someone else to create props/enviro...








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