This week, we were asked to follow a series of videos detailing the creation of game-ready 3D assets using a proper pipeline method. I chose to do the simple version of the assignment. I went a bit beyond the "crate" theme by making a treasure chest - still using a lot of the same aspects and principles, but adding in some new stuff and pushing my creativity and skills further. Below are the final rendered shots of the chest, as well as the proxy model I created and some reference images that were the main inspiration for the object.
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Personal Portfolio Development - Project 3, "Week" 4
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