This time around, I was tasked with creating a game resolution mesh for the nerf gun, creating UVs for said game resolution mesh, and then doing an initial bake in Substance painter with the High Resolution mesh from last week (which was slightly modified in accordance with the criticisms). Here are the fruits of this week's labor:
Sunday, February 20, 2022
Wednesday, February 16, 2022
Common Art 2 - Sprint 3 Updates
I didn't get in nearly quite as many new passes on the proxy models this time, unfortunately. I created new, improved iterations of the standing whiteboard, the wall-mounted whiteboard, and both desks. They can all be seen in the following video, looking good in-scene.
Saturday, February 12, 2022
3D Art 2 - The Nerf Gun, Part 2
Here we have the next stage of the Nerf Gun I began work on last week. This time, I've elevated the High Resolution model to a greater level, cleaning up some of the problems that were pointed out last week (I used the fencing techniques all over the model to create much cleaner geometry, particularly on the outside edges and raised details), and then brought it into ZBrush for some more detail, particularly the logos. Here are those results now:
Sunday, February 6, 2022
3D Art 2, Homework 4 - The Nerf Gun, Part 1
Wednesday, February 2, 2022
Common Art II - Sprint 2 Updates
Here is a video of me reviewing the new things I added to the experience as of the end of Sprint II. Overall, 9 new passes on the proxy models were created - the capsule machine, the machine, the lab fence, the scale, the computer terminal, the window, the wheeled chair, the coffee table, and the pokeball table.
https://www.youtube.com/watch?v=Rjzj_9Y9mIQ
Monday, January 31, 2022
Monday, January 24, 2022
Common Art II - Sprint 1 Updates
This sprint, I simply started working on the new versions of the proxy models. They didn't really have much to do with the "beginning, middle, end" theme of the week, but I just resolved to plug away at all the models I needed to do. This week, I created improved proxy models for all five of the lab assets - the capsule machine, the machine, the scale, the computer terminal, and the lab fence. The initial models are done, but I haven't seen to the UVs or textures yet. The capsule machine and computer terminal wound up a bit outside of the poly budget, and need to have lower-res versions created for a normal map in substance painter. Still, progress is progress, and here's what I got done:
Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here we are at the penultimate week of my final major project for my final semester here at FIEA. The end is quickly approaching, and, des...
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Since completing my previous project last week, I've finished the first week of work on my third (and possibly final, depending on how t...