Here we have the next stage of the Nerf Gun I began work on last week. This time, I've elevated the High Resolution model to a greater level, cleaning up some of the problems that were pointed out last week (I used the fencing techniques all over the model to create much cleaner geometry, particularly on the outside edges and raised details), and then brought it into ZBrush for some more detail, particularly the logos. Here are those results now:
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Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here's what I created for the third homework for common art. As you can see, I've taken the provided image of a little space-suite...
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With the models finalized during the last semester, the focus of this semester in general, and this sprint in particular, was on texturing ...
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This is the final render for my very first project in 3D Art 1, the basic shapes. It was, admittedly, a bit of a rocky start - the initia...
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