Monday, January 24, 2022

Common Art II - Sprint 1 Updates

 This sprint, I simply started working on the new versions of the proxy models.  They didn't really have much to do with the "beginning, middle, end" theme of the week, but I just resolved to plug away at all the models I needed to do.  This week, I created improved proxy models for all five of the lab assets - the capsule machine, the machine, the scale, the computer terminal, and the lab fence.  The initial models are done, but I haven't seen to the UVs or textures yet.  The capsule machine and computer terminal wound up a bit outside of the poly budget, and need to have lower-res versions created for a normal map in substance painter.  Still, progress is progress, and here's what I got done:












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