Sunday, September 25, 2022

Personal Portfolio Development - Project 1, Week 4

 We've come down to the final week of the Spongebob living room project, and I've got to say I feel pretty satisfied with the results.  The final modeling/texturing task of this week was to create cards to help give the wall-mounted fishhook's head the appropriately hairy appearance, which wasn't too much trouble.  Besides that, the only tasks on the table for this final week was to get everything into unreal, create materials, and set up a lit scene in Unreal to show off everything set up together.  All of that went fairly well, except for the last step - lighting in Unreal is not my strong suit, and it was pretty difficult to get everything set up so that it both didn't create too many weird shadows, and didn't blow out the whole scene.  I eventually managed to get satisfactory results by just turning off shadow casting on the lights and carefully tweaking the luminosity.  Did look a bit flat without the shadows, but hey, maybe it suits the cartoon look pretty well.  Looking back on this project, I had a lot of fun with it.  Like I said, the unique aesthetic of everything being made from scavenged marine detritus makes for some pretty cool and playful stuff that you can get into.  In fact, I had so much fun with this one, that I've decided I'm going to keep on with this theme and do another room in Spongebob's house in the same style.  Next time, it will be the bedroom, so expect to see the beginning of that one next week.











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