As promised with the last update, this week I completed the high resolution version of my mesh for the holographic globe project, which can be seen below. This one went be fairly quickly, since I had already nearly gotten it done last week, and this week's work was mainly a matter of getting everything polished. I do have some mild concerns about the upcoming game resolution mesh - how much detail am I going to be able to take away from this thing to down res it while still keeping the appearance? But, I've been saving extra geometry from previous stages of completion all throughout the project, so I do have plenty to draw on for when I get to do that. Frankly, what I've got for the globe and projection right now are probably good enough for the game resolution, too - with a total of 1088 triangles between them, they don't sit too heavily, and they need to look nice and smooth anyway. I might just keep them as they are for the final version. Speaking of, finishing early is giving me opportunity to prod at the materials stuff in-engine for Unreal, so I won't have to do it all at the end - I'll amend this post with anything noteworthy later. In any case, here's what I got done this week:
Week 1 - Proxy model, start high resolution model - Deadline met!
Week 2 - Finish high resolution model - Deadline met!
Week 3 - Game res model, UVs, initial bake - Next Deadline!
Week 4 - Finalized materials and textures displayed in-engine.
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