Monday, September 5, 2022

Personal Portfolio Development - Project 1, Week 1

 Now that I've made it to my fourth and final semester here at FIEA, things are a lot more open and self-directed.  My biggest responsibility right now is my environment art contributions to my venture project and my job searching.  But that doesn't mean I'm not going to let my personal portfolio development slip either, so, going off the three to four week schedules we established during the past few semesters of 3D art, I'm going to be producing a few more portfolio pieces in a similar fashion.  

For this first project, I'm going to be creating the titular character's living room from the cartoon Spongebob Squarepants as a 3D environment.  Besides just having quite a bit of nostalgia for the source material, I've also noticed that it's just a really creative, interesting look environment - a lot of the objects in the room (and the show in general) are made to look like they're distinctly made from scavenged marine garbage.  The seating is old inflatables lashed together, fishhooks are repurposed in various ways, doors and windows look like they came off old ships, and so on.  So, I decided that I'd be re-creating this unique look as a set of objects to create a mini-environment.  The good thing about this stuff is that, by following the stylized look of the cartoon, it means that I won't need to worry about realism, so the whole process won't be prohibitively work-intensive.

There are thirteen objects total in this set I'm creating - an armchair, a sofa, two kinds of door, a window, two kinds of table, a phone, a potted plant, two fishing lure wall decorations, a picture frame, and a television.  Besides modeling and texturing those, I'll also be creating tiling textures for the wall, floors, and ceiling to complete the look.  As can be seen below, this week, I've gotten the initial 3D models for all of the objects listed.  Most of these models are still fairly heavily WIP, and will need more cleaning up and refining before they can be declared finished game res models, but they still get the distinct look across.  By this time next week, I intend to have them all finished, so I can begin work on making textures that match their cartoon appearance.










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