For this first project, I decided I was going to try to recreate an environmental asset from the game Evil Genius 2. I landed on this idea because I greatly enjoyed that game, and think it has a nice art style. I feel like I could do something interesting by experimenting with the clean, stylized art of the game. I chose three asses from the game as my candidates for recreation:
1. Control Panel (large computer back with magnetic reels and satellite dishes, good for subtle animation)
2. Brainwashing Machine (very self-contained, so good for scope, and with animation potential)
3. Holographic Globe (interesting shape, interesting potential material work in-engine)
After consulting with Nick about my goals and preferences, it was decided that item #3, the Holographic Globe, would be what I'm making for the project. With that in mind, my schedule for the project is going to stick pretty close to the default:
Week 1 - Proxy model, start high resolution model.
Week 2 - Finish high resolution model.
Week 3 - Game res model, UVs, initial bake.
Week 4 - Finalized materials and textures displayed in-engine.
Reference Board:
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