Tuesday, May 17, 2022

3D Art III, Project 1 - References and Schedule

 For this first project, I decided I was going to try to recreate an environmental asset from the game Evil Genius 2.  I landed on this idea because I greatly enjoyed that game, and think it has a nice art style.  I feel like I could do something interesting by experimenting with the clean, stylized art of the game.  I chose three asses from the game as my candidates for recreation:

1. Control Panel (large computer back with magnetic reels and satellite dishes, good for subtle animation)

2. Brainwashing Machine (very self-contained, so good for scope, and with animation potential)

3. Holographic Globe (interesting shape, interesting potential material work in-engine)


After consulting with Nick about my goals and preferences, it was decided that item #3, the Holographic Globe, would be what I'm making for the project.  With that in mind, my schedule for the project is going to stick pretty close to the default:

Week 1 - Proxy model, start high resolution model.

Week 2 - Finish high resolution model.

Week 3 - Game res model, UVs, initial bake.

Week 4 - Finalized materials and textures displayed in-engine.

Reference Board:



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