This week, for my role as environmental artist, I continued to work on elevating the proxies. As I discussed, this time around, I decided to focus on the bookshelves, making those look more interesting with modular contents.
Monday, February 28, 2022
Thursday, February 24, 2022
3D Art 2 - The Nerf Gun, Part 4 (Final)
After 4 weeks worth of work, here is the final iteration on my Nerf Gun. This time around, I was tasked with taking what I had done last week, and turning it into a final textured model, which I did. I even went a bit further by adding in the small engraved text on one of the sides of the gun, to give it just a bit more detail. Here is what I made, both in Substance Painter and in-engine in Unreal.
Sunday, February 20, 2022
3D Art 2 - The Nerf Gun, Part 3
This time around, I was tasked with creating a game resolution mesh for the nerf gun, creating UVs for said game resolution mesh, and then doing an initial bake in Substance painter with the High Resolution mesh from last week (which was slightly modified in accordance with the criticisms). Here are the fruits of this week's labor:
Wednesday, February 16, 2022
Common Art 2 - Sprint 3 Updates
I didn't get in nearly quite as many new passes on the proxy models this time, unfortunately. I created new, improved iterations of the standing whiteboard, the wall-mounted whiteboard, and both desks. They can all be seen in the following video, looking good in-scene.
Saturday, February 12, 2022
3D Art 2 - The Nerf Gun, Part 2
Here we have the next stage of the Nerf Gun I began work on last week. This time, I've elevated the High Resolution model to a greater level, cleaning up some of the problems that were pointed out last week (I used the fencing techniques all over the model to create much cleaner geometry, particularly on the outside edges and raised details), and then brought it into ZBrush for some more detail, particularly the logos. Here are those results now:
Sunday, February 6, 2022
3D Art 2, Homework 4 - The Nerf Gun, Part 1
Wednesday, February 2, 2022
Common Art II - Sprint 2 Updates
Here is a video of me reviewing the new things I added to the experience as of the end of Sprint II. Overall, 9 new passes on the proxy models were created - the capsule machine, the machine, the lab fence, the scale, the computer terminal, the window, the wheeled chair, the coffee table, and the pokeball table.
https://www.youtube.com/watch?v=Rjzj_9Y9mIQ
Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here's what I created for the third homework for common art. As you can see, I've taken the provided image of a little space-suite...
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With the models finalized during the last semester, the focus of this semester in general, and this sprint in particular, was on texturing ...
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This is the final render for my very first project in 3D Art 1, the basic shapes. It was, admittedly, a bit of a rocky start - the initia...