Rules for going into the next steps of the project:
Game-Res mesh should be no more than 12,000 polys, should be somewhere around 7,000 polys.
There should only be one material.
Textures should be no bigger than 4,096.
Go to Artstation and research how other professional artists display their weapon models.
When rendering the wireframe mesh, make sure that it is clean, easily readable, uses polys (not tris), and is rendered using Arnold in Maya (when in the render view, go to Render>Debug Shading>Wireframe).
Present images in the professional layout with your name and whatnot on the bottom.
Might also be a good idea to provide wireframes for the shapes used to cut out booleans.
Response to my knife model/notes for improvement:
Go back and fix the wireframe render on the proxy model.
Lighten up the Arnold Render of the proxy model so it's easier to see.
Fix the faceting on the pivot for the blade, to make it smoother.
Pull out a bit on the renders from ZBrush to give it more room. Layer out a few versions of the knife from various angles to see all parts of it. Use a more professional template in general to present the high res.
No comments:
Post a Comment