During round three of Rapid Prototype Production, I worked as a 3D artist on the game "Tree of Life." This game's focus was to be an educational game, to teach the players about the principles of evolution and the classification of life through the gameplay. The player took on the role of a scientist dispatched to an alien planet to photograph and classify the native organisms. My biggest contribution to this project was designing the aliens, and outlining their evolutionary history. I kept their designs simple and geometric, so that the morphological differences, which are how the player was expected to classify them, would be easy to notice. Here's a showcase of the creatures I made, as well as the environmental assets I contributed to the project as well.
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Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Here's what I created for the third homework for common art. As you can see, I've taken the provided image of a little space-suite...
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With the models finalized during the last semester, the focus of this semester in general, and this sprint in particular, was on texturing ...
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This is the final render for my very first project in 3D Art 1, the basic shapes. It was, admittedly, a bit of a rocky start - the initia...
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