During round three of Rapid Prototype Production, I worked as a 3D artist on the game "Tree of Life." This game's focus was to be an educational game, to teach the players about the principles of evolution and the classification of life through the gameplay. The player took on the role of a scientist dispatched to an alien planet to photograph and classify the native organisms. My biggest contribution to this project was designing the aliens, and outlining their evolutionary history. I kept their designs simple and geometric, so that the morphological differences, which are how the player was expected to classify them, would be easy to notice. Here's a showcase of the creatures I made, as well as the environmental assets I contributed to the project as well.
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Personal Portfolio Development - Project 3, "Week" 4
Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...

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Here we are at the penultimate week of my final major project for my final semester here at FIEA. The end is quickly approaching, and, des...
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Okay, so, it really hasn't been a week. My Ventures project didn't need any more props or environment assets from me, so I wound u...
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Another week of work on the Spongebob kitchen project, and I've gotten all the game resolution models complete. I've got to say, t...
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