This week around, we were tasked to start working on the final iteration of my runestone. I started out by creating a high-res version of the stone in ZBrush, with a great deal of surface detail (runes and engravings included, of course). While I was at it, I also cut a hole into the mesh in the shape of the gemstone I'm using as my new interactable object.
From there, I took the game resolution version of the runestone out of ZBrush and into Substance Painter. I then baked the maps from the high resolution to the game resolution. Then, I finalized the surface textures of the runestone, creating a texture for the stone and orange pigment for the recesses.
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